Long Way Down

Fourth Session

11/26/16

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  • Four of us got down into the mage tower, one didn’t follow.

  • Creeper opened a crappy hole into the mage tower.

  • Yannis is helping lower people down with her maul.

  • After the last person, Yannis hears Carver say quietly, I told you so.

  • Warden says fuck

  • There are a ton of Dalish elves behind us.

  • Creeper closes up the whole.

  • Warden tells Yannis to look scary and not hurt anyone.

  • Warden steps forward toward the Keeper of the Dalish clan. Warden knows them.  

  • Probably should’ve gone last night to find them, but didn’t.

  • You’re trespassing, you have to leave.

  • Warden suddenly gets very Queen-like. She starts listing off every title she usually hates.

  • Introduces Carver and Yannis.

  • Keeper is only impressed by the Fifth blight, and the keeper of the brecilian forest.

  • This land is dangerous, it’s our sacred duty to guard it, you need to leave.

  • Warden apologizes, says she knows, it’s getting worse, you can’t keep up.

  • Keeper gets quiet.

  • The problem didn’t start with Wardens, but the Wardens made it worse.

  • The elves feel responsible to guard this place, up to the Wardens to fix it.

  • Worse case, we fail and you can seal us in here.

  • The problem is getting beyond your control.

  • Keeper tells the archers to stand down, Yannis is disappointed.

  • Warden and Keeper go off and have a pow-wow.

  • Archers are keeping an eye on us. Carver, Creeper, and Yannis chill.

  • Ground rumbles, Carver says they activated it.

  • Creeper opens the floor again and Carver hustles Yannis in.

  • Feet hit the stairs, stairs turn into a slide. Light from above goes away.

  • Yannis meets up with rest of the party.

  • Staircase goes away completely.

  • They’d lit some torches.


  • We go down the stairs, not just one flight, long and winding, going in weird directions. No other ways out. Maybe there’s stuff in the middle? Can’t really tell.

  • Remember the warden told us about architecture being strange.

  • This level is less shitty than the first floor. Presumably because the stairway’s been closed.

  • Everything is dusty, abandoned a long time. Old musty odor.

  • Peek in a room, looks like it was being regularly used a couple hundred years ago. People that were here just stopped. Abandoned in some manner of haste.

  • Yannis listens at the door, can’t hear anything. Kicks the door, nothing happens. Tries the handle, the door opens.

  • There’s a column of swirling debris and fire. Warden corpse in armor. THey’re fighting each other. Sucking off power from each other, trading damage.

  • Yannis smacks the Warden skeleton, whomping him really good.

  • The column appears behind Yannis, blasts her with fire.

  • Larken launches Ellanna over the column, and Ellanna hits it with her longsword.

  • Larken attempts to shield bash the column and fails.

  • The Warden skeleton swings at Yannis, hitting her hard.

  • Parill charges and pierces the column with an arcane lance.

  • Imira heals Yannis and Larken.

  • Yannis hits the skeleton hard, follows through on the swing and annihilates the column.

  • Ellanna charges at the skeleton, gives it a whomp.

  • Larken charges the skeleton as well, hurting it as well.

  • The skeleton retaliates against Larken, piercing her armor.

  • Parill moves forward and drains life from the skeleton, pulling out the life force animating it.

  • Yannis gives everyone high fives. Imira grabs her arms and wraps bandages around them. Yannis has to high-five Larken’s shield. Also teaches Ellanna how to give high-fives.

  • This is some sort of research room. Paper is all over the table, two big bookshelves packed with books and scrolls. In the corner, remains of a small campfire. Part of the table near the campfire is clear. Skeleton warrior was burning stuff.

  • Parill looks under the table, nothing is there. Sees a heart and initials carved into the wood. Yannis climbs under there too, takes her own look.

  • Imira looks in the bookshelf. Each book has a paper slip in it, like a library slip. There are repeated words, darkspawn, blight, lyrium, and a bunch of names. Hub of a research library.

  • Larken looks around, notices research on lyrium. Formulas and such.

  • Ellanna looks in the other bookshelf. Finds a series of reports that are between the warden commander of this tower and her constable, reporting darkspawn activity. Dated right before the start of the 4th blight. Reports are increasingly urgent.

  • Get the feeling they didn’t finish in time.

  • Ellanna thinks, ugh Rhonan would love this.

  • Yannis heads out to find more stuff to fight.

  • Larken finds a door, but it is locked and there is no key. Magically locked.

  • Imira takes a closer look. Definitely intentionally closed and magically sealed. Magical circuit running through the door that’ll keep it from being destroyed or opened until something is in the keyhole. Door that is also a force-field. Keeping everything in or out.

  • Yannis ran into a room with piles of supplies in it. Several hundred years old. People didn’t take stuff before they left.

  • We move on. Spilled drink and half-finished meals.

  • Yannis grabs a couple sealed bottles of super old alcohol.

  • Doesn’t find anything else cool.


  • We move on. More signs of hasty departure. Base of operations for Wardens. Max, a dozen people living here.

  • Ellanna steps forward to pick the lock of the door.

  • A huge skeleton is in there. Yannis rushes in and the rest of her party locks her inside.

  • The skeleton swings and misses. Yannis hits him.

  • The skeleton hits, Yannis misses.

  • The skeleton hits, Yannis hits twice, hard, knocking him to the ground.

  • He gets up, hits Yannis.

  • Ellanna opens the door again, jumps onto a bed and swings twice at the skeleton, bringing it to the ground.

  • Very nice warden armor, remains of a sword sticking out of the remains of his neck. Signs of a struggle. Probably murdered.

  • Yannis tries to high-five Ellanna, Imira heals her.

  • There’s a locked chest, Yannis calls Ellanna over to pick the lock.

  • Basic personal effects. A personal journal.

  • Imira takes a look at the skeleton, but is a little squeamish.

  • Parill looks too.

  • Ellanna finds a little crescent on his belt that’ll open the magically locked door.

  • We go back to the door. The door glows blue, and there’s a soft hissing sound, and the door pops open just a little bit.

  • Scrapey noises from upstairs. Ellanna and Larken groan.

  • There’s a huge pile of corpses, with corpses starting to stand up.

  • Yannis is super excited and pushes past everyone to get inside.

  • Corpses are wearing warden armor. Piles of bones on the floor. Not all of the bones are human. Used to be darkspawn. Chokepoint of large battle, final retreat.

  • Yannis swings hard into the skeleton in front of her.  

  • Larken charges in and attacks a skeleton, hitting him deftly and getting past some of the warden armor.

  • Ellanna charges a skeleton, striking it twice with her longswords.

  • Skeleton swings at Larken, piercing her armor and knocking her down.

  • Skeleton runs at Yannis stabbing her hard in the back.

  • Parill runs forward and stabs a skeleton with arcane lance.

  • Skeleton runs at Yannis, stabs her and knocks her over. Another skeletons stabs her too.

  • Other skeleton runs at Larken and stabs her, other skeleton stabs Ellanna.

  • Yannis sticks her hand in the air for a healing high-five from Imira.

  • Imira shuffles forward to heal her, falls on her ass.

  • Yannis gets up, starts to try to help Imira. Imira tells her to attack, so she smacks a skeleton and knocks it back.

  • Ellanna takes out the skeleton that hit her.

  • Larken gets up and attacks a skeleton, does a bit of damage.

  • He retaliates, hitting Larken hard and knocking her down again.

  • Skeleton attacks Imira, stabbing her a little. She still has rock armor.

  • Parill runs forward and arcane lances a skeleton.

  • Skeleton rushes Yannis and misses.

  • Skeleton attacks Parill, stabbing her a little with his spear.

  • Skeleton attacks Larken and smacks her with his sword. It glances off her armor.   

  • Yannis reaches out to help Imira up and she bandages Yannis’s arm.

  • Yannis smacks the skeleton next to Imira, smacking him back.

  • Ellanna charges a skeleton, performing a lethal blow.

  • Larken gets up, swings at a skeleton and misses.

  • Skeleton swings back at Larken and knocks her back down again.

  • Skeleton charges Yannis, slices her a little.

  • Parill charges a skeleton, does some damage. Does a second attack too. She tries to decompose it, but fails. Falls on her ass.

  • Skeleton hits Yannis hard.

  • Skeleton takes a stab at Parill, dealing some extra damage.

  • Skeleton attacks Larken and misses.

  • Imira bandages Yannis’s leg and heals Parill and Larken.

  • Yannis swings her mauls in a huge arch, bursting two skeletons into bone confetti.

  • Ellanna attacks her skeleton, striking twice and taking him out.

  • Larken gets up, and does a lethal blow on the skeleton that’s been wailing on her. She’s super focused on this skeleton.

  • Skeleton attacks Yannis and misses.

  • Parill gets up and casts Decompose. She raises her staff, traces a glyph in the air. The skeleton crumbles into dust and is super dead. Bone glitter!

  • Imira finally stands and punches the skeleton with a stone fist. It dinks off him. She swings at him with another fist and knocks him prone.

  • Yannis smashes the skeleton into shards.

  • Yannis cheers, raises her hand for high fives.

  • Imira goes around healing people.

  • Parill attempts to decompose the pile of bones, and fails.

  • Yannis starts smashing the bone pile into pieces.

  • The rest of the group moves on and finds a shade.

  • Yannis continues smashing.

  • Ellanna comes running up and Larken springboards her into the room.

  • Ellanna swings down at shade, hitting it mightily. It dissipates fairly significantly.

  • It was bent over a corpse in the middle of the room.

  • Larken shield bashes the shade.

  • The shade attempts to touch Ellanna with a draining touch, but she stares it down and it shies away.

  • Parill charges at the shade with her arcane lance, poofing it.

  • Yannis finishes smashing, rushes to join her party.

  • People examine the body, Imira notices a journal, but Yannis calls it out first.


  • Up some stairs is a huge glowing force field that’s glowing with a hum only Larken can hear.

  • Parill tries to hold Ellanna’s hand, but she’s having none of it.

  • Imira heals Larken.

  • Through the force field, we see a bed, some supplies, and some staircases.

  • Down another hallway is another force field.

  • Larken opens the door to the larder. There are a whole bunch of rats in there. Yannis rushes in and Larken closes the door behind her.

  • Yannis starts swinging at the rats while Larken and Ellanna sit on crates until she’s done. She kills one rat.

  • The rats knock Yannis over.

  • Imira opens the door again, she wants to help fight. She uses arcane lance and kills a rat too.

  • Imira closes the door again, deciding to leave it to the other mages.

  • Yannis doesn’t want to leave.

  • Everyone else leaves.

  • Yannis throws alcohol bottles at the rats and lights a torch to set them all ablaze. The rat problem is replaced by a fire problem.

  • The rest of the part smells burning fur. Ellanna and Larken walk faster. Parill and Imira go back to help Yannis put out the fire. We find some gross water barrels and Yannis starts filling her bucket. Imira suggests we move the whole barrel, so Yannis heaves it into the storeroom and puts out the fire. The storeroom is heavily scorched.

  • Yannis grabs another bottle of booze on their way to rejoin the other warriors.  


  • We head downstairs. The whole hallway is full of blood and corpses. The darkspawn breached the building. The place we were just in was where the wardens had their last stand.

  • The branches we find are boarded off or caved in. One obvious way down. As we keep going, we start to feel cold. Parill thinks it’s great, everyone else feels unsettled.

  • We start to see a faint glowing blue light.

  • See two ghostly figures. Incorporeal, but wearing same warden armor. Seem to be fighting nothing, pushed back toward us. Pass through us and hit the stairs. Disappear and reappear in the hallway again. Happens over and over again.

  • Larken tries a door, but it’s locked. Ellanna steps forward and unlocks it. There’s another flight of stairs going down.

  • Larken tries another door. There’s a still image of someone wearing a circle mage’s robes. Hiding, obviously cowering. Silent. It’s afraid.

  • Larken opens another door, into barracks. ANother image of a warden picking things up, arming and armoring itself. When it’s fully dressed, it’s heading toward the door, then blinks out and the image starts over.

  • Through another door, more barracks. This new room is dustier, much thicker than the last room. Streaks of blood on the floor and walls.

  • Parill asks if we can keep the ghosts when we move in. Larken glares.

  • Moving on, we find another messed up bedroom. A mage is on the floor being dragged toward us. Its throat opens up, and then it resets.

  • Larken makes a low growl in her throat and moves on.

  • Parill wants this room for herself.  

  • We find a locked door, Ellanna unlocks it. An image of a mage is inside what looks like a research room. Hard to tell how recently stuff was left here. Spirit looks like it’s working, piling stuff in an invisible pile.

  • Most of these images are the last moments of people’s lives. This last one was more like a memory.

  • Down the hallway is darkspawn and warden corpses.

  • Find a neat and tidy bedroom, followed by one that is not neat and tidy.

  • Spirit is driven back by something we can’t see, lays down in a corpse, over and over.

  • We find another mage, backing up in fear over and over, lying down in an ancient skeleton.

  • Find a door that says “Do not open on order of the Warden-Commander.”

  • This all feels familiar to Larken.

  • Closed off room is where the First Enchanter would be.

  • We move on, door with dark stuff leaking out from under it.

  • Yannis kicks open the door and there’s a big pile of the Blight. Originating from a dresser in the corner of the room. Mage image hastily clearing things out of the dresser.

  • Imira and Yannis recognize it. Imira pulls on Larken’s arm, we should go.

  • We close that door and go to the “Do not enter” door instead.

  • It’s the first enchanter’s chambers. The First Enchanter is a horrifying abomination hanging from a noose in the center of the room. As soon as we come in, it lets out a horrible raspy scream and starts struggling.

  • Ellanna charges forward and strikes at the abomination, slashing twice.

  • Larken charges too, hitting hard with her bastard sword.   

  • Yannis charges as well, hitting the abomination and setting it swinging on the noose.

  • The abomination claws at Larken.

  • Parill throws an arcane lance from afar.

  • Imira strikes the abomination with a stone fist (pebble).

  • Ellanna takes the abomination to the ground and stabs it to death.  

  • Yannis rummages in the mage’s chest and finds 9 silver.

  • Larken finds a suicide note. Slams it on the table and walks away.

  • Parill roots around a bit too, finds 11 silver.

  • Parill decomposes abomination’s body while we take a breather.


  • We head down to the next lower level. The architecture is really freaky. More barracks-type levels, more of the same. Battles fought, mages killed. Remains of humans and darkspawn. Doesn’t look like it was inhabited by the wardens.

  • We start hearing noises, shuffling and hollow wailing.

  • We reach what looks like a prison/holding cells.

  • Inside the cells we can see are lots of corpses, dressed in circle robes.

  • Some of the skeletons coalesce into a form, then collapse again. Again. Unstable. Tried for hundreds and hundreds of years.

  • At the far end is a staircase, can see a faint blue glow coming from a pit.

  • Larken moves forward, a dude is pacing in a lower area. Templar armor, someone of rank. Weird and ghostly and glowing blue. Hasn’t noticed us yet.

  • Larken surprises it with an attack, but whiffs.

  • Yannis down the steps and swings hard into the ghost Templar’s shield, driving it back.

  • Parill charges it with her arcane lance. The Templar raises its shield and the magical energy dings off it.

  • Ellanna charges in, but whiffs also.

  • The Templar charges Yannis. He starts glowing bright blue and hits her. Imira realizes that the loosely held-together bones can pass through the bars of their cells and are approaching her.  

  • Larken attacks, but her sword glances off his armor.

  • A skeleton shuffles forward and attacks Imira. Another one shuffles forward stands menacingly.

  • Imira sends out a stone fist, knocking the skeleton in front of her prone. She sends out another one, hitting the one behind the first.

  • Yannis swings at the Templar, hitting for some damage.

  • Other zombie shuffles forward.

  • Ellanna stabs through his armor this time.

  • Parill casts a vulnerability hex on the Templar and regains some mana.

  • Skeleton shuffles forward.

  • The Templar swings and hits Yannis for full damage.

  • Larken hits the Templar, dinking away at it.

  • Zombie gets up and attacks Imira again. It claws at her and starts strangling her.

  • Other zombie warps to a better position and also swings at Imira. He saps some life energy from her and regains health.

  • Imira manages to break free. She sends another stone fist at the zombie that had been strangling her, but it’s a mere pebble.

  • Yannis swings her maul into the Templar again, hitting him hard.

  • Zombies shuffle forward.

  • Ellanna parkours off a wall, springboards off Larken’s shield, and cannonballs through one of the zombies, killing it. She swings at a second zombie and with a flourish, she takes him out too.

  • Parill charges up the stairs and past Imira, lancing her attacker to death.

  • Templar swings and hurts Yannis.

  • Larken turns away from the Templar ghost and charges at a zombie, murdering it good.

  • A corpse attacks Parill, clawing her.

  • Imira heals Parill and Yannis.

  • Yannis pummels the Templar to death and his armor clatters to the floor.

  • A zombie shuffles toward Ellanna.

  • She swings at him with a lethal blow, murdering him.

  • Parill charges a zombie, damaging it.

  • Larken starts examining the room. Yannis is breathing hard, but gives her a thumbs up and receives a nod in return.  

  • Zombie claws Parill, but misses.

  • Imira heals Yannis.

  • Yannis starts looking around.

  • Ellanna phases the prison wall and murders the last skeleton to death.

  • The table in this room has blacksmithing stuff. There’s raw lyrium on the table.

  • Imira heals Yannis.

  • On the belt of the Templar jailer, Larken finds a ring of keys and gives them to Ellanna.

  • In the rest of the prison, more Blight is coming out of a research desk.

  • The keys open a worktable. Covered in refined lyrium dust and three bottled lyrium potions. Yannis points them out to the mages but doesn’t touch them.

  • There are also unfinished runes. Workstation was a place for potion and rune-crafting.

  • Imira offers the potions to Parill, who’ll hold onto them. Privately, Imira knows she won’t need them.

  • Most of the other areas were kind of picked over by the wardens.

  • Imira finds a table with detailed research notes. Can’t make a ton of sense of it. But there are mentions of finding a cure for the Blight.  

  • Meticulous scientific notes, Imira thinks it was written by a tranquil mage. This research was before the wardens showed up.

  • Yannis finds a bench with tools and stuff. Larken recognizes them as tools for refining lyrium.

  • It is implied that the templars and mages here had access to a steady supply of lyrium.

  • Yannis checks out the Blight room. Someone was locked in here and made to do research. But there’s taint-slime growing out of the desk.

  • This was here from when the mages were here. They brought Blight back up and started studying it. In the centuries since, it started growing.

  • The jailer’s keys unlock the door down. Going down is a nightmare, the stairs branch and end and make no sense.

  • Every time the stairs branch, Parill feels very confident about which way they should go. It’s dark and miserable.

  • Eventually, Parill is proven right. Come down into a freaky room.

  • There are different weird magical torches burning. Otherwise dark. Smells of blood, there’s blood in the carvings in the floor. Five altars, people chained to them and each other. Blood spilling off all the altars onto the floor. All the people look like they’re wearing Warden armor.      

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theshannonlewis hazelfern

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