Long Way Down

Sixth Session

12/17/16

<meta />

  • We’ve come back upstairs, all in a bad mood. Ellanna is annoyed about the stairs.

  • Larken doesn’t stop walking, she fucks off immediately.

  • As Imira is leaving, the Warden tells her to bring the documents to Molly.

  • Finch goes to the door and disappears.

  • The Warden tells Ellanna “walk and talk.” Parill is abandoned.

  • The creeper also fucks off.

  • Assara stops Yannis, tells her the demon stuff wasn’t her fault. They catch up a bit

  • Go back out into the hall, Yannis sees Harrett. She drags Assara back into the room, tells her that Harrett is her sister. Tells her all the stuff that led to Yannis getting disowned.

  • Assara is pissed at Yannis’s father and sister.

  • Yannis goes to confront Harrett.

 

———————————————————————————————————-

 

  • Meanwhile, Molly and a fat black cat are in the documents room when Imira walks in. Imira says hi and Molly jumps to attention, surprised. She perks up.

  • Oh hello! Are you here to help?

  • I brought gifts, holds out the papers

  • Sparkly-eyed and delighted, takes the documents, spreads them out on the table. What are these, where’re they from? What was done with them, did you reorganize them?

  • Imira tells everything she knows.

  • Molly is organizing the documents, achieving things.

  • Imira tells about the defense system. There was a cure, but it’s lost now.

  • Molly has an ah-ha moment. Looks at the other documents. That makes sense. Something was supposed to be sent out and wasn’t.

  • Points at burned up pile in the corner, that’s what this is. From what she can tell, research that was used to study the Blight is spread all over the tower. Most of the important stuff is here. This is what they learned about the Blight, here’s their research process. The stuff at the end is what’s missing.

  • Up to this point, it looked like they’d found a cure, that they’d studied extensively.

  • Shit, the thing that they would burn is that they started human trials. That’s the last piece missing in their research method. It probably didn’t go so well, that’s why word didn’t get to Weisshaupt.

  • Molly sits on the floor, pouting. Imira sits down too, pats her back, we’ll figure it out

  • Molly’s shaking her head, it’s all here, something must have gone wrong.

  • She’s kind of mad that the stuff was destroyed. Must have thought it was dangerous enough that people shouldn’t find it. But how are we supposed to know what went wrong?

  • Very against the destruction of research.

  • We have to start from scratch and we won’t know what to avoid.

  • Imira’s like, well….yep.

  • Molly sighs and drags herself up off the floor. Asks Imira what languages she can read. Just Common.

  • She starts sifting through papers, gives a pile to Imira. Read this, tells me what this says.

  • We’re going to be buds now, for the next sixteen hours or so.

  • Imira’s like okay…probably wasn’t going to sleep anyway.

  • Molly gives her tea and pulls up a shitty chair for her. The nicest of the shitty chairs. Imira wants the nice shitty chair to go to Molly.

  • Once Imira is settling down to start reading, Molly pulls out a jar that looks familiar. Full of pinkish-purple something. Pops the lid open. Pulls more stuff out. Spreads the stuff on bread and starts eating it.

  • Imira’s like, your name is Molly right?

  • Molly, with her mouth full, uh-huh.

  • Toast? Offers a slice

  • Imira takes it.

  • It’s really delicious. Exceptionally tasty jelly.

  • Imira asks if there’s anyone named Jenny in the group. Molly blinks at her, no? Where’d you hear that name?

  • I read it

  • Read it? Holds up the papers

  • No no, not in this. It’s not important, it’s just going to bother me forever.

  • Imira goes back to reading her papers.  

  • A little bit later, Imira asks where she got the jam. She got it from a friend, expensive jam from Orlais. Molly doesn’t know how they would’ve gotten it.

  • Imira goes back to reading. An hour passes.

  • There’s a knock on the door and Finch pokes his head in. He has a big plate of food and a fresh pot of tea. No longer dressed like a battle babe.

  • Molly is so absorbed, he makes it into the room without her notices. Wafts tea steam in her direction to get her attention. She reaches for the cup and he pulls it back and tells her to go to bed.

  • Bu-

  • No. You’re less brilliant when you’re tired, go to bed.

  • Takes her book, go to bed.

  • Eventually he convinces her to bed down.

  • Finch offers Imira the plate of food and the rest of the tea, apologizes for leaving her in there for so long.

  • Imira takes it. It’s okay, she’s really nice.

  • She is, but has no concept of the passage of time.

  • It wasn’t a problem.

  • I went up and down those stairs too, you must be exhausted.

  • I’m fine.

  • Finch thinks, Alright, she’s one of those.

  • Tells Imira that her horse and stuff are all upstairs.

  • You’re welcome to keep working, but you should get some sleep. Meeting first thing tomorrow morning.

  • Imira push the documents away, no no, I’m done here.

  • I have to go check on my horse and sleep eventually.

  • Alright.

  • She thanks him again for the food and the tea

  • It’s kind of my job.

  • Imira goes upstairs to the horses. Checks if her horse is too warm. All the horses have been taken very good care of. He’s doing just fine.

  • Goes to check her bags. The contraband that she smuggled is no longer there. In its place is a note and three red ribbons. Imira is even more confused. She leaves the stuff there and talks to her horse for a while. Tries not to be bothered by what she doesn’t know.

  • Imira stays up all night.

 

————————————————————————————

 

  • Meanwhile, some several hours ago, Larken has fucked off upstairs. First level of the building has been transformed, as if a mage put up segments of wall. All the animals have been moved in.

  • Cooper is leaning against the wall at the top of the stairs. Listening down the stairs. Voices can be heard from downstairs. Larken almost bumps into him.

  • Cooper silently hands Larken the bottle of whiskey he had. She takes it automatically.

  • Larken gives a silent salute to Cooper, he nods. Takes several swigs of whiskey.

  • Cooper takes out a cigarette. Do you mind?

  • Larken takes out a pipe, I don’t mind at all.

  • Cooper offers her a light and she accepts it.

  • They smoke together while Larken drinks. After a few minutes of silence, Fuck this place amirite?

  • You have no idea.

  • Grunts, you’re right, I don’t want to know.

  • Larken pets one of the nearby dogs. Once she’s a little tipsy, she’s very softly like “puppy.”

  • Dead-eyed stare still. But cute voice.

  • Cooper introduces Larken to all the dogs, telling all the names and who belongs to who. Larken says “it’s nice to meet you,” to each one and shakes their paws.

  • Cooper greatly approves.

  • Larken feels a tiny bit better. Eventually Cooper tells her that the Warden said if you’re going to sleep up here, no fires outside the tower. Fires inside the tower should be small. Be back for breakfast.

  • Larken appreciates him telling her the rules. Holds up the whiskey bottle, I’ve got breakfast it’s fine.

  • No the warden wants to talk to everyone.

  • Ugh.

  • She goes get her camping gear and goes camping without a fire. Larken goes to her horse, starts petting it, “baby, it’s a baby.”

  • She goes out into the forest. She starts playing chess with herself. Always winning, always losing.

  • After an hour or two, Assara shows up. She’s carrying the field-dressed remains of a deer.

  • Larken calls out a greeting. Assara stops and looks up, sees Larken, and waves.

  • Larken waves her empty whiskey bottle.

  • Assara comes up to her, looks around. How many of you are sleeping out here tonight?

  • Hopefully just me.

  • Nods, I’m pretty sure Cooper’s staying up here with the dogs.

  • Larkens nods too, that sounds about right.

  • Cooper knows you’re out here right?

  • He did watch me walk away with his whiskey bottle

  • He has more

  • I figured.

  • Assara nods. Holds up the deer parts, I should probably put these down somewhere.

  • Do you need any help with that?

  • Nah, I’m alright. Have you eaten?

  • I had a bottle of whiskey.

  • You should probably eat something.

  • Good idea.

  • Assara leads Larken back inside, or at least back to the tower.

  • Cooper has more whiskey. There are lots of dogs.

  • Between the three of them, they hack up the deer and chuck it on the fire. Fairly nice meal.

  • Eventually, Cooper and all the dogs go out on patrol. Larken waves goodbye.

  • Cooper salutes and gives her the last of his whiskey.

  • Larken looks less angry.

  • Eventually, Assara says she has to head inside and make her reports. She’ll come get Larken in the morning if she’s not there. Try to get some sleep.

  • Larken nods.

  • Before Assara is totally gone, Larken calls her back with a “hey.”

  • Do you want to play chess in the woods sometime?

  • Assara cocks her head, sure?

  • Goodnight.

  • Assara nods and goes downstairs.

 

———————————————————————————————————————-

 

  • Meanwhile, as they’re walking and talking, the Warden pulls Ellanna aside into a room that is much cleaner than the last time she saw it.

  • How close am I to a mutiny?

  • I mean, I’m not going to do anything. I can’t speak for everyone else.

  • Encouraging, good.

  • Rubs her head like she has a headache.

  • How bad is morale right now?

  • Everyone is tired and traumatized and needs a little space. I think it’ll settle down.

  • Warden nods along. Yeah, I’m not going to make anyone go anywhere back down there for a while.

  • The last time she was here, things were not this bad. Something must have happened to destabilize what you shut down. Already the tower seems to be getting better.

  • We need to focus on making this place livable. That needs to be our first goal.

  • Ellanna says alright

  • Do you have any suggestions to make this place less shitty?

  • Sarcastically, I dunno, it could use some flowers.

  • The warden sputters out a laugh.

  • Honestly, we should get all the rotten stuff out, clean out the pools of water, the larder was lit on fire.

  • Sighs, yeah I saw. Do I want to know?

  • Rats. Rats happened, and Yannis fought them. A fire happened.

  • Say no more.

  • They’ve already done their best to start clearing out the corpses.

  • That’ll probably help the smell.

  • Weirdly, I think the Dalish elf…one of the Dalish elves tagged along with the caravan. Seems to be going around clearing out the place, doing a damn good job of it.

  • That’s good to hear. I’m not sure how easy it’ll be for me to sleep down here.

  • It’s something the warden is used to, forgets that not everyone is.

  • Ellanna's used to horrible underground terrain.

  • One of the other priorities is getting a place for everyone to sleep. But you don’t have to stay down here tonight. Tells Ellanna the rules.

  • Ellanna isn’t planning on going far, just needs some air.

  • The horses are upstairs, they’ve been taken care of. If you want to ride, you can.

  • That’s fantastic news.

  • Gestures at the door, you can go, won’t keep you from your horse.

  • Thanks commander, Ellanna leaves.

  • The remains of a fire are upstairs, some birds in cages, Ellanna’s horse and other horses.

  • Ellanna goes to her horse, unties it, and gets on. No saddle, just rides off.

  • She’s riding through the woods, it’s a beautiful evening, getting dark. Paying attention to where she’s going so she doesn’t get lost. Waves at Larken’s tent, Larken salutes.

  • Ellanna sees movement in the trees around her. She stops her horse. She still has a sword, though she took off all her armor.

  • Once she stops and looks around, she can see that there are several large dogs. She takes her hand off her sword. They’re surrounding her. They don’t look hostile, but also not super friendly.

  • She recognizes one or two of them. Slowly closing in.

  • Before they get uncomfortably close, there’s a sharp whistle. All the dogs immediately sit and stand down. Cooper comes wandering out of the trees.

  • He’s in full armor, carrying an axe in each hand. When he sees her, he quirks his head. What’re you doing out here?

  • I needed to be outside.

  • He nods, he gets that. Must have missed you on your way out. Sorry about, gestures to the dogs.

  • They’re just doing their job.

  • She’s a kicker.

  • He calls the dogs away from the horse.

  • I knew that we needed more time for introductions. The dogs should’ve been able to recognize your horse.

  • The warden has him out making sure they weren’t being followed.

  • It’s fine.

  • That’s why I didn’t leave them out alone, just in case. Trying to get them used to the area.

  • Hey, if you’re out anyway, want to join me?

  • Sure.

  • He points around, here’s where we’ve been, here’s what to look out for.

  • Can you whistle?

  • Yeah.

  • If you see anything, whistle. We’re going to get the dogs used to your mare so they don’t die.

  • As long as you don’t go at a full gallop, I should be able to keep up with you. Whistles for the dogs and starts running. She follows him.

  • He and the dogs are pacing her horse. Ellanna whoops a little bit. Having a good time.

  • Cooper laughs and whoops too. All the dogs start howling.

  • They run around in the woods until it gets super dark. Moonlight and nice stars, but it’s pretty clear at a certain point that Cooper is just following the dogs.

  • Head back after an exhilarating run.

  • By the time they get back, the dogs are panting and tired. Cooper is doing okay. A little winded, but not “I’ve been running at horse-speed for an evening.”

  • Ellanna is impressed.

  • Ellanna tends to her horse. Cooper feeds and waters the dogs.

  • Ellanna is talking to her horse. When Cooper hears, he gives her an account of all he’s done to take care of the horse. Ellanna greatly approves.

  • That was fun

  • That was fun.

  • If you have free time, I know you’re going to be busy, but maybe you could help me exercise the horses sometimes?

  • That would be easily doable, I don’t sleep much.

  • Cooper admits that he’s here to take care of all the animals, but he’s not much good at riding horses.

  • Ellanna says she’ll teach him how to lunge.

  • Cooper says, “eh?”

  • She explains it.

  • Yeah that’s what he does, but he’s pretty sure they’d prefer to actually be out.

  • Yeah, my horse bites.

  • She deserves better than that.

  • Cooper says, anytime you want to ride a horse, I’m easy to find, I’ll be up here.

  • I always want to ride a horse.

  • You’re welcome to it, if you don’t mind riding in the dark.

  • They have eyes, they can see.

  • He introduces Ellanna to all the horses, going down the line.

  • Ellanna takes out another horse, Cooper wishes her well. Keep an eye out. If there’s anyone strange out there, kick their asses.  

  • She’s more than capable.

 

———————————————————————————————-

 

  • Meanwhile, everyone has abandoned Parill. Most of the people around her are working, but no one’s given her an assignment. Cheerful noises and loud talking coming from the bar. Parill goes to the bar.

  • Someone gave to Corinne alcohol. She says heyyyy to Parill.

  • Parill says hello, cheerfully. Remy waves, Lorenzo is chilling in the corner. Lorenzo is pretty done with Corinne being here. He’s here for the alcohol, and so he doesn’t have to do work. Trying to be inconspicuous.

  • Remy is sitting at the bar. Stands up and holds his arms out to Parill. Greets her like his long-lost best friend. He’s a little bit drunk. It’s so good to see you, you made it back, have a drink with us!

  • Corinne is pouring her alcohol.

  • Parill is friendly, but who are you

  • Remy goes to kiss her hand, tells his name and lists all his titles.

  • That’s nice, I’m Parill, I’m a necromancer.

  • Corinne is into it.

  • Parill asks for a little umbrella in her drink and Corinne provides. Parill takes four of them. Starts sipping it like tea.

  • Remy doesn’t seems shocked or horrified, is interested. Leans closer, asks for her to take him about herself.

  • Oh okay, let me tell you about my day. Starts talking about the weird-ass monsters, how she sicked a bunch of ghosts on a guy, made at least two pinatas. Remy is a little bit horrified, still nodding along.

  • Parill is sipping her drink as she talks. So that’s what I’ve been up to, how about you?

  • Someone set the storeroom on fire, so I can’t unpack anything. I’ve been here with my new friend Corinne. Many fewer abominations and pinatas.

  • Corinne started off leaning across, boobs on the counter, sultry gaze. As Parill keeps going, she backs away looking horrified, zips her shirt up. I should go check on my Templar. Doesn’t actually go, that would be dangerous.

  • Corinne asks about Larken. Where’d she go?

  • Parill has no idea, everyone left me, I can’t imagine why though.

  • Corinne leans forward again, all sulty, I can’t imagine either. Remy and Lorenzo agree. Who’s being sarcastic? Who knows?

  • Rhonan shows up. As soon as Corinne sees him, she tackles him and starts making out with him.

  • Parill lifts her drink off the bar so it doesn’t spill. Remy ignores it.

  • Lorenzo turns away, studies the wall.

  • Corinne asks Lorenzo to join them. Lorenzo goes and starts making drinks. Pours a straight glass of vodka, asks Remy if he wants ice.  

  • Remy says sure.

  • Puts ice in Remy’s glass, starts drinking out of the rest of the bottle.

  • Remy didn’t plan on bringing out the alcohol, but it was worth unloading it, I think. Morale and such.

  • Parill says, their morale seems great.

  • Corinne asks Parill to join them. Tells Remy to go to bed.

  • Parill says her heart already belongs to someone else.

  • They don’t ask who. This isn’t about hearts, this is about butts. Get yours into this pile.

  • Seris pokes their head into the room, knocks on the doorframe. Remy starts giving his glowing greeting, but Seris is just “No.”

  • Waves at Parill, are you the necromancer?

  • Yes I am!

  • Seris asks her to come with her.

  • Yeah, let’s go! Right now, where are we going?

  • Lorenzo whispers, take me with you.

  • Remy says he’ll take Lorenzo wherever he wants to go.

  • Corinne is heartbroken.

  • Lorenzo and Remy fuck off together.

  • Remy is pretty sure this is the best thing that’s ever happened to him.

  • Corinne says she called dibs. Remy sticks his tongue out.

  • I’ll get you for this!

 

—————————————————————————————————

 

  • Seris asks Parill if she was the one that decomposed the giant pile of bodies that was in this room. She was.

  • The reason that this place is so damaged and unstable is because there was so much death here, the bodies that are still here are attracting the spirits of the dead. They want Parill’s help to go around and decompose all the bodies they can find. Try to release the spirits and put all the dead to rest.

  • Parill would love to. Seris leads Parill back upstairs to a familiar shitty room. Less shitty than before. The warden took care of everything that had been left. Some went through and did a rough clean-up job. There are lots and lots of corpses in this one room.

  • Seris thinks that once they get rid of all these corpses, whatever is pushing against the Veil and trying to get through will stop and be at peace. They don’t have as much experience with the spirits of the dead. Can Parill show them the thing that she does.

  • Parill performs her decomposition ritual. Seris says that the decomposed bones will be very nutrient-rich. Parill suggests building a garden, and Seris is into it.

  • The team herbalist is someone who was formerly from their clan. She might find this useful.

  • Parill recognizes Seris as a Dalish elf.

  • They finish and the room is very dusty. Seris leads Parill back downstairs.

  • They hesitantly ask if Parill wants to see the results of what we just did.

  • Parill says yes.

  • Upstairs, when they were done, it felt less creepy.

  • Seris says they can help Parill enter the Fade while she’s sleeping, control her dreams better. If you’re willing. They have magic tea.

  • Seris brews up a pot of tea, loosely talks Parill through the mix of herbs. Nothing too weird, no magic drugs. Just seems like herbal tea.

  • But as soon as Parill drinks a glass, she gets really sleepy. They chill out in a pile of pillows and the next thing they know, they’re in the Fade.

  • Back outside the tower like in her dream before. The spirits that had crowded there before are slowly dissipating. The tower itself looks wildly different. Before dark and eerie, now like pre-dawn. Not hundreds of spirits shuffling around like before.

  • Seris is there with Parill, but when she looks at Seris, they’re surrounded in a halo of spirits, like armor, wisps pressing close.

  • Parill asks them about it. Seris says they’ve spent a lot of time in the Fade, getting to know the spirits here. Once you know the spirits well enough, you can call upon them to protect you.

  • Parill thinks that’s cool

  • Seris offers to teach her.

  • Parill says hell yeah.

  • It’s a process. The more time you spend in the Fade, the more spirits will be drawn to you. Like making friends. Seris can introduce Parill around.

  • This place is dangerous, you all will be in danger. If this can help, Seris is willing to take the time to teach her.

  • Parill spends all night in this waking dream, getting introduces around to vaguely-formless, but nice spirit friends.

  • When she wakes up, it’s the next morning.

 

—————————————————————————————————

 

  • Next morning, Corinne and Rhonan are done having sex, Seris drenched them with water until they separated and left.

  • The Warden gets us all together in the bar.

  • The Warden says we need to sit down and discuss how we’re going to fix this place up and make this place livable. There are certain things you need to get set up to keep the expedition supplied.

  • Evangeline needs a decent alchemy. She’s also a researcher for the cure.

  • Cooper humbly requests a better stable. We need to find a way to get the horses in and out of the second floor easily. Ravens and falcons and dogs too. Once there’s a decent kennel, we could make puppies.

  • Finch not-so-politely says if we want real food, he needs a real kitchen up and running.

  • Kari needs a greenhouse. Right now, she can go into the wilderness and pick flowers, but she can get better, rarer, and more potent herbs if she can grow them herself.

  • Molly is in the corner reading. There’s a library and I need you to find it, she demands.

  • The Warden says there’s tons of information in here, any of it helps. Possibly we can find maps and info about the cure. Have to find it.

  • Remy says he’d like to unpack the supplies, but the storeroom caught fire and we need to do something about that.

  • Zady says we need an elevator. The Warden tells her not to call it that. Zady says whatever, we need one.

  • Zenna comes in, says that’s stupid, considerations have to be made. Zady says she’s never walking the stairs again, she wants a lift.

  • Zenna’s complaint is that they don’t know what they’ll find while digging downwards. The tower isn’t a perfect cylinder, there’s branching paths.

  • Harrett needs a forge for arms and armor. She has her own equipment, but not a forge. There is one in here somewhere.

  • Until a lab is set up for Rhonan, he’s going to have a lot of free time on his hands.

  • Yannis suggests Seris could wash out the storeroom with magic water.

  • The room is also structurally unsound, so Zady needs to work on it. Zady will instruct Imira how to patch the walls.

  • The Wardens are going to go into the Deep Roads first, clear the way. We go after, figure out how to get through. We need to go into the weird winding tunnels and find not a dead end.

  • We consider finding a kitchen, but opt to make a greenhouse first. We think we want a kennel next.

  • We decide to build a ramp on the first floor down, for the horses. Imira can move earth with magic. Zenna can help too. Astrid will have to acclimate the birds to being underground. Cooper can help advise.

  • Remy, Rhonan, Lorenzo, and Finch are going to look for the greenhouse.

  • The Warden, Carver, and Nathaniel are going into the Deep Roads

  • Zady, Seris, and Creeper are working on the storeroom.

  • Evangeline and Corinne are working together.

  • Molly is reading

  • Assara is scouting, Kari is gathering herbs.

  • Cooper, Harrett, Astrid, Imira, and Zenna are making the kennels.

  • Yannis, Larken, Parill, and Ellanna will be going into the Deep Roads. Imira will come after her magic has been of use with the kennels.

 

—————————————————————————————-

 

  • Once the meeting breaks up, the Warden pulls Corinne aside. You’re a terrible liar and you need to get better at it. Talk to Evangeline and ask for a mask. You have to wear the mask and be the mask. Evangeline will say when you pass and get a new mask.

  • Corinne goes to Evangeline. Hey wassup? She stiffens a bit. Then, oh the Warden sent you.

  • Corinne has her boobs on the table.

  • Evangeline, internally, “Fereldens.” Corinne winks.

  • Evangeline finds a chest and puts it on the table and opens. It’s full of masks, full and half, all kinds.

  • She briefly explains bards to Corinne. Bards are on the outside musicians and performers. Secretly spies and assassins. Weasel their way into people’s confidences by being social and entertaining. Everyone in Orlais wears masks all the time, the mask is who you are. You need to learn to become someone other than who you are and get into the habit of that.

  • Corinne picks a white and blue mask.

Comments

theshannonlewis hazelfern

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.